Though it won’t exactly make that Fall 2020 release window, Empire of Sin isn’t that far off. It will release on December 1 for PC, Mac, PS4, Xbox One, and Nintendo Switch.
Pre orders are live now and include several editions, including a standard edition, a deluxe edition, and a premium edition. There are also several pre order bonuses available. Right now, only the standard edition is available for the Nintendo Switch.
Empire of Sin Standard Edition
Price: $39.99
The standard edition comes with the base game, and if you pre order, it will come with The Good Sun Pack, “which includes an exclusive in-game mission and recruitable gangster,” according to the Paradox Store.
The standard edition can be purchased here:
Steam Paradox Store Microsoft Store PlayStation Store Nintendo eShop
Empire of Sin Deluxe Edition
Price: $49.99
The deluxe edition of Empire of Sin includes the base game, The Good Son Pack pre order bonus, as well as “a mobster pack which contains four recruitable gangsters, the Golden Weapon Set that comes with three exclusive weapon skins plus “Romero” gun sound effects, and unique execution animation for your boss character — the Curb Stomp Execution.”
The deluxe edition can be purchased here:
Steam Paradox Store Microsoft Store PlayStation Store
Empire of Sin Premium Edition
Price: $69.99
The premium edition of Empire of Sin includes everything included in thedeluxe edition, “plus two post-launch expansions and the stylish Al Capone’s Fur Coat costume.”
The premium edition can be purchased here:
Steam Paradox Store Microsoft Store PlayStation Store
Empire of Sin is set in 1920s Chicago, smack in the middle of the Prohibition Era. Players will construct their criminal empires by managing various enterprises, brokering alliances, and, of course, letting fly a few pounds of lead.
At least visually, it’s certainly a different take on the turn-based strategy genre, which often dabbles in grimdark, sci-fi, post-apocalyptic, or medieval settings. But let’s face it: being able to go toe-to-toe with Al Capone is enough for us.
Developed by legendary designer John Romero (Doom, Quake, Wolfenstein) and Brenda Romero (Tom Clancy’s Ghost Recon Commander, Ravenwood Fair, Wizardry 8),